![]() It’s one of the most flexible options you can equip, being useful on offense, defense, and even in neutral situations. I’m not going to say I told you so, but I will recap the reasons why. Do not equip Booby Trap outside of Artifact Assault or Domination.īefore Assassin’s Creed 4 came out, I predicted Firecrackers would be one of the most powerful abilities in the game.Enemies will usually let their guard down after running safely through the first set of doors. Place Booby Trap on the “second” set of doors in double-door chase breakers.Most players will attempt to leapfrog you with the chase breaker… then die miserably. When a pursuer approaches, climb the wall next to that lift. Set your Booby Trap on a lift chase breaker.If you can time the trap activation to coincide with the exact moment a player enters the targeted chase breaker, you’ll have a better chance of surprising and killing him.Do yourself a favor and leave this one off your equipped list. If all that wasn’t bad enough, Booby Trap has a huge setup timer and is visible by wary opponents, making even the best-laid plans worthless against smarter foes. Wanted, Assassinate, and Manhunt maps are just so big, there’s no realistic chance of funneling the people you want into your piège. Deathmatch has relatively few chase breakers, so you’ll never get to use it. But in every other mode, it’s dead weight. You can also coordinate ability slots with teammates so not everyone is stocking such a niche ability. So there’s that.īooby Trap can serve a greater purpose in Domination and Artifact Assault, where you have defined areas of interest to protect. And no matter who you really want to kill, there’s no guarantee anyone will ever waltz into your trap, ever. Bodyguard does the same thing, but you can also control Bodyguard – Booby Trap again leaves this up to chance. If used against Pursuers, congratulations… you’ve just used an ability slot to earn the same bonus as a contested stun. That’s great and all, but you could usually accomplish the same thing simply by mindlessly charging at the player and fighting him to the death. If used to kill targets, it basically grants you an extremely low-scoring kill (assuming your target is dumb enough to run into it). Like Money Bomb, Booby Trap is simply inefficient at what it does. And while it has almost nothing in common with Money Bomb from a tactical point of view, it shares many of the same pitfalls, placing it in the bottom tier of Assassin’s Creed multiplayer skills. Booby Trapīooby Trap is the second worse ability in the game, right behind Money Bomb. High-Scoring: How much will this ability increase your score, or decrease the score of your adversaries? Will equipping this ability directly contribute to your total? High-scoring skills fuel leads and comebacks. Reliability: How often is this ability available, and what are the odds it will actually succeed? How much of its effect relies on luck, lag, or human stupidity? Reliable skills simply work when you need them to. Versatility: How many different situations can the ability be used in? Contrarily, how often will you wish you had something else equipped? Versatile abilities help you maximize your options and score. These aren’t the only factors that determine if an ability is good or if you should equip it, but they’re good starting points for discussion. In addition to overall strategy and bullet-point tips, I’m also including ratings for each Assassin’s Creed 4 ability to give you a quick-glance evaluation. ![]() Welcome to Part 15 of WiNGSPANTT’s Assassin’s Creed 4: Black Flag multiplayer strategy guide!
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